
However, the main event was clearly Infiltrator, built to show off Unreal Engine 4's capabilities and the potential for the engine on next-generation consoles. Infiltrator was created to display the current state of Unreal Engine 4 - and it's doing a hell of a job Epic presented several new licensees including Zombie Studios, creators of Blacklight: Retribution and the upcoming UE4-powered Daylight.Īlso shown was the Unreal Engine 4 development environment, which prioritizes quick asset and environment creation in a code-light editor that Rein stressed allows artists to work without direct input from coders for general tasks, freeing up engineers and software developers for more specialized work. Epic vice president Mark Rein introduced Infiltrator as an entirely real-time demonstration of Unreal Engine 4's capabilities after a nearly hourlong presentation.
